Quotidien Shaarli

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June 23, 2021

GitHub - jloehr/AR-Sandbox: Augmented Sandbox with Unity3D and Kinect
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Visually augmented sandbox using Kinect and Unity3D. Inspiried by SARndbox

See the Project in action on Youtube. Otherwise there are some images in the project "Images" folder.

Oliver Kreylos' Research and Development Homepage - Augmented Reality Sandbox

This page holds complete, step-by-step installation and set-up instructions for the AR Sandbox software, starting from a blank desktop PC with an Nvidia GeForce graphics processing unit (GPU). These instructions are based on the current version of the Linux Mint operating system. Due to increasing weirdness in recent versions of Mac OS X (starting with version 10.7), we can no longer recommend Mac computers and Mac OS X to drive AR Sandbox installations.

Tutoriel 3 : matrices

C’est le tutoriel le plus important de tous. Tu devrais le garder en livre de chevet, et le lire et relire au moins 8 fois !

Command line arguments - MozillaZine Knowledge Base

You can use command line arguments to start your Mozilla application with special behavior.

Wiring an Xbox Kinect for USB - Instructables
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There are heaps of good instructables about hacking an Xbox Kinect. From 3D scanning to motion sensing, there's a tonne of cool stuff you can do with a Kinect, but so far there are no instructables on how to wire the Kinect for USB.

I don't know what is supposed to come in the bundle, but I bought a Kinect second hand, and got only the device. No adapters, cables or anything. So this is a quick instructable on how to cut of the original plug and wire a USB on, to use with a computer.

frenetic rapport: Kinect USB Cable
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This is the pinout for the connector (source). I used a cheap Kinect extension cable that I picked up for $5 and spliced that onto a USB cable and a 1.5Amp 12V regulated power supply.

FM - Manuels libres pour logiciels libres

Nous favorisons la publication et la création collaborative .
Nous vous proposons de nombreux ouvrages libres.

How to Create Fantastical Landscapes with a Kinect-Powered Sandbox | Make:
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There’s something incredibly gratifying about swiping your hand across a surface, digging a trough with your fingers, and watching a flowing river come to life before your eyes. These interactive displays use sand as the base medium, allowing you to scoop, smash, and splatter structures that are then analyzed by a Microsoft Kinect and fed to a computer, which then projects a topographical map onto the surface. The result is you feeling like a giant, shaping the world beneath you

VagueTable — fablabo
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Le TP de la semaine de la fabacademy est "faire quelquechose de gros".

Notre routeur n'étant pas encore fonctionnel, je choisis de créer une table ondulée, en carton ondulé, avec la découpe laser.

Je vais en profiter pour me familiariser avec un outil que je viens de découvrir : Sverchok

C'est un addon pour Blender, qui permet de créer des formes paramétriques à la manière de grassoper/Rhino (logiciel propriétaire).

GitHub - zeffii/mesh_tiny_cad: a tiny set of unmissable CAD functions ( VTX, XALL ...) for Blender
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Dedicated CAD software speeds up drafting significantly with functions like: Extend, Trim, Intersect, Fillet /w radius and Offset /w distance. At the moment of this writing many of these functions aren't included by default in regular distributions on Blender.org, so i've coded scripts to perform a few of the main features that I missed most.

My scripts have shortnames: VTX, V2X, XALL, BIX, CCEN and are described separately in sections below. Fillet and Offset are written by zmj100 and can be found here.

Since I started this repository: Vertex Fillet / Bevel was added to master. So no more need for a separate addon. (Ctrl+Shift+b)

The Hypnotic Grooves of the Sand Noise Device
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The SND is both a complex generative music system as well as a novel and intuitive interface for influencing and interacting with this system. The interface consists of a table height box filled with sand, a Microsoft Kinect (which provides an RGB camera and depth sensing capabilities), an overhead projector, and several internally lit tangible objects. The Kinect is used to track object position, object color, and sand topography. The projector is used to provide visual feedback. Sound is provided by a multi-channel loudspeaker system arranged around the box.

The various parameters that determine the functionality of the SND’s generative music system are influenced by the user’s interactions with the sandscape and provided tangible objects. By manipulating the sand and objects the user is able to influence various aspects of the generative music system.