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youtube-dl --extract-audio --audio-format mp3 --ignore-errors https://feed.ausha.co/B6r8OclKP6gn
ffmpeg -ss 00:00:56 -i Août\ 2019\ -\ Le\ voleur\ d\'étoiles-ec7eb446d569a07763ed0c2e54e401dd29632578.mp3 Le\ voleur\ d\'étoiles.mp3
Puis appuyer sur le bouton (sur le dessus du capteur) pendant 5 secondes. La led bleue se met à clignoter puis envoie les données
Exemple d’animation css
If you’ve grown to love SASS/SCSS, you pretty much want to use it everywhere. The new Svelte framework, though exciting, doesn’t have SCSS support built in. But it’s simple to add!
Follow these steps to get SASS support in your Svelte app, plus get SASS syntax highlighting in VSCode.
As if it has always existed: the dijker. A new type of vehicle that feels quite familiar at the same time. It breathes nostalgia.
But don't let the classic lines fool you, the dijker is a high-tech vehicle with its unique spiral belt drive multispeed®.
Wiki.js
Official Documentation for 2.x
In this article we'll provide a quick introduction to the Svelte framework. We will see how Svelte works and what sets it apart from the rest of the frameworks and tools we've seen so far. Then we will learn how to setup our development environment, create a sample app, understand the structure of the project, and see how to run it locally and build it for production.
Comparateur vélomobile
Two-person, practical, all-year-round, cheap and easy to maintain – this is what the EQHawk is – an all-terrain vehicle. A fully enclosed bicycle vehicle that may be engine assisted. The EQHawk is suitable for use on bicycle paths and public roads. Environmentally and user-friendly, safe and modern.
I have found an old French book with plans and building instructions for many projects, from bicycle sidecars, velocars to small motorized sportscars.
Somewhere in the book I found a two seater velocar, wich is quite similar to my project:
Get in the TWIKE. The energy turnaround has three wheels, room for two people and weighs less than 500 kg. Our contribution to a better world travels with a load over 600 km and consumes 0.5 l/100 km. Converted because TWIKE, as an electric vehicle, avoids fossil fuels wherever possible.
The new TWIKE 5 is not only a nose-length ahead of the automotive market, but also several steps ahead. There is no other vehicle with which one could be as efficient on the road. For TWIKE pilots, the energy revolution is already part of everyday life.
Welcome to the future.
A ce jour, et d'après mes informations, la règle est que seule une société a la possibilité de demander un accès (gratuit pour l'instant) à l'API. Ca limite fortement nos habitudes de DIY !
Alors un développeur de la communauté (M4dm4rtig4n) a eu la riche idée, un projet personnel qui se sert de la façade légale de son employeur, de monter une passerelle d'accès : https://enedisgateway.tech. On lui fait confiance, il fera tout pour assurer la confidentialité des données, mais l'utilisation de cette passerelle sous entend de confier l'accès à vos données à cette société. Le risque est faible, les données peu sensibles, le jeton est révocable, et surtout rien ne vous force à utiliser cette passerelle qui pour l'instant est la seule solution fonctionnelle.
Matter.js is a 2D physics engine for the web
- Rigid bodies
- Compound bodies
- Composite bodies
- Concave and convex hulls
- Physical properties (mass, area, density etc.)
- Restitution (elastic and inelastic collisions)
- Collisions (broad-phase, mid-phase and narrow-phase)
- Stable stacking and resting
- Conservation of momentum
- Friction and resistance
- Events
- Constraints
- Gravity
- Sleeping and static bodies
ORBIT is a game about ... throwing stuff in orbit ! Your objective is to activate every gates simutaenously in each level.
To do so you have access to an unlimited amount of orbiters, throw them through a gate to charge it.
Orbiters get destroyed when they collide with something or get out of range.
Le « bac à sable interactif » est une expérience tactile qui invite l’expérimentateur à créer des paysages selon son envie, son humeur. L’idée originale de cette animation de videomapping (projection vidéo) est de permettre de déplacer des masses de sable pour créer des décors de manière dynamique, comme des montages ou des étendues d’eau.
Gary Glesener, director of UCLA’s Modeling and Educational Demonstrations Laboratory, gives us a tour of the lab’s Augmented Reality Sandbox. The video was produced by Sebastian Hernandez of the UCLA Broadcast Studio.